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				<title>: News</title>
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				<copyright>SPEARHEAD DIVISION</copyright>
				<managingEditor>brglotus@nospam.com (Metalbourne)</managingEditor>
				<webMaster>brglotus@nospam.com (Metalbourne)</webMaster>
				<pubDate>Sun, 20 May 2012 15:49:59 +0100</pubDate>
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					<title>: News</title>
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<item>
<title>HEROES AND GENERALS</title>
<link>http://spearheaddivision.com/news.php?item.23.1</link>
<description><![CDATA[Alpha Testing!]]></description>
<content:encoded><![CDATA[Greetings SPEARHEAD DIVISION!<br /><br />We expect to invite you to a huge Play Session Saturday the 28th of January at 19.00 UTC and you'll receive your Clan-key the day before.<br /><br />However, we still hold the right to cancel and postpone that session if something unforseen shows <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> !<br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/InviteAmbush.jpg' class='bbcode' alt=''  /></CENTER>Please read the following and spread it to your fellow clan members:<br /> <br />The purpose of inviting you as Alpha-players is that we believe you're able to give us some very valuable feedback and at the same time understand the technical issues and hiccups we might have at this very early time in the development process.<br /><br />The performance, graphics, physics and sound is still not optimized and far from final (as an example: some maps are currently not more than grey boxes). Furthermore there will be periods of time, where the servers are unavailable due to maintenance or crashes and you should also expect the servers from time to time to be more laggy than others. But please report any crash- or stability-bugs you may encounter.<br /><br /><br />If you choose to enter as an Alpha-player, we would prefer that you avoid posting screenshots and videos of Heroes &amp; Generals in public. Outsiders might not possess the experience and insight you have and may not be able to see through the rough edges.<br /><br /><br /><br />When you log in to the game you'll be met by a "Test of the Day Message" telling you the current test-focus. We strongly encourage you to only give us feedback and report in bugs concerning the current test-focus, but if you can't resist the urge to report in other bugs, or give us feedback on ther topics, feel free to do so.<br /><br />We hope that you regularly will be able to join our weekly play sessions. Throughout the development process, we really need you to play this game a lot, and we also need to play this game a lot with you. We've seen that many new Alpha-players join one time, try the game and then leave and don't come back. We're really dependent of your opinion and continuous feedback, as well as seeing how the game plays out with other players than ourselves.<br /><br />It would really help us a lot if you could reply to this mail with an estimate of how many of your clan-members you expect will show <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' />  at the play session Saturday!<br /><br /> <br /><br /><br /><br /><br />See you on the battlefield!<br />The Heroes &amp; Generals Team<br /><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Thu, 26 Jan 2012 13:31:31 +0000</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.23.1</guid>
</item>

<item>
<title>Canna's Creations Special - STZ-5 Soviet tractor</title>
<link>http://spearheaddivision.com/news.php?item.20.1</link>
<description><![CDATA[Medium Tractor STZ-5<br />--------------------------------------------------------------------------------<br /> In September of 1942, the »Stalingrad Tractor Zavod« became one of the famous scenes of bitter street fighting for nearly half a year. <br />Until then, it had produced, among others, almost 10,000 STZ-5 artillery tractors, the final ones being accomplished while the enemy was literally at the gates. Between the production shifts the workers were sent to the nearby front. <br />The STZ-5, one of the few <img src='http://spearheaddivision.com/images/emotes/Army/special.png' alt='' style='vertical-align:middle; border:0' /> ized military tractors of the Red Army, proved a complete success, the only shortcoming being the 12-inch narrow tracks not suitable for snowy and muddy terrain. <br />As the Wehrmacht captured plenty of them it comes at no surprise that the German »Raupenschlepper Ost« showed a significant similarity in design. <br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/CannasNewtransport_3.jpg' class='bbcode' alt=''  /><br /><img src='http://i310.photobucket.com/albums/kk405/brglotus/CannasNewtransport_2.jpg' class='bbcode' alt=''  /><br /><img src='http://i310.photobucket.com/albums/kk405/brglotus/CannasNewtransport_1.jpg' class='bbcode' alt=''  /></CENTER><br />]]></description>
<content:encoded><![CDATA[Medium Tractor STZ-5<br />--------------------------------------------------------------------------------<br /> In September of 1942, the »Stalingrad Tractor Zavod« became one of the famous scenes of bitter street fighting for nearly half a year. <br />Until then, it had produced, among others, almost 10,000 STZ-5 artillery tractors, the final ones being accomplished while the enemy was literally at the gates. Between the production shifts the workers were sent to the nearby front. <br />The STZ-5, one of the few <img src='http://spearheaddivision.com/images/emotes/Army/special.png' alt='' style='vertical-align:middle; border:0' /> ized military tractors of the Red Army, proved a complete success, the only shortcoming being the 12-inch narrow tracks not suitable for snowy and muddy terrain. <br />As the Wehrmacht captured plenty of them it comes at no surprise that the German »Raupenschlepper Ost« showed a significant similarity in design. <br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/CannasNewtransport_3.jpg' class='bbcode' alt=''  /><br /><img src='http://i310.photobucket.com/albums/kk405/brglotus/CannasNewtransport_2.jpg' class='bbcode' alt=''  /><br /><img src='http://i310.photobucket.com/albums/kk405/brglotus/CannasNewtransport_1.jpg' class='bbcode' alt=''  /></CENTER><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Tue, 09 Aug 2011 20:53:01 +0100</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.20.1</guid>
</item>

<item>
<title>Canna's Creations Special - STURM TIGER</title>
<link>http://spearheaddivision.com/news.php?item.18.1</link>
<description><![CDATA[<CENTER><strong class='bbcode bold'><span style='font-size:15px'>The Mighty Sturm Tiger</span></strong>!<CENTER><strong class='bbcode bold'>After</strong><img src='http://img809.imageshack.us/img809/5239/sturmnew.jpg' class='bbcode' alt=''  /><br /><br /><br /><span class='bbcode underline' style='text-decoration:underline'>Stats</span><br /><br />Front Superstructure: 150/45<br />Front Hull: 100/25<br />Side Superstructure: 80/30<br />Side Hull: 60/0<br />Rear Superstructure: 80/0<br />Rear Hull: 80/9<br />Top / Bottom Superstructure: 40-25/90<br />Top / Bottom Hull: 25/90<br /><br />Road: 36-40km/h<br />Cross-Country: 12-24km/h<br /><br />380mm Stu M RW61 L/5.4 &amp; 7.92mm MG34<br />Ammo:380mm - 13-14 rounds<br /><br /><img src='http://i310.photobucket.com/albums/kk405/brglotus/sturmTiger.jpg' class='bbcode' alt=''  /><strong class='bbcode bold'>Before</strong><br /><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Okay Guys,What ya think ?, ive been welding for months now,<br />Is My Tank allowed to fight ? :-).<br />Please Leave me some comments Below,<br />Click on Comments below,Bottom right</strong></span></CENTER><br />]]></description>
<content:encoded><![CDATA[<CENTER><strong class='bbcode bold'><span style='font-size:15px'>The Mighty Sturm Tiger</span></strong>!<CENTER><strong class='bbcode bold'>After</strong><img src='http://img809.imageshack.us/img809/5239/sturmnew.jpg' class='bbcode' alt=''  /><br /><br /><br /><span class='bbcode underline' style='text-decoration:underline'>Stats</span><br /><br />Front Superstructure: 150/45<br />Front Hull: 100/25<br />Side Superstructure: 80/30<br />Side Hull: 60/0<br />Rear Superstructure: 80/0<br />Rear Hull: 80/9<br />Top / Bottom Superstructure: 40-25/90<br />Top / Bottom Hull: 25/90<br /><br />Road: 36-40km/h<br />Cross-Country: 12-24km/h<br /><br />380mm Stu M RW61 L/5.4 &amp; 7.92mm MG34<br />Ammo:380mm - 13-14 rounds<br /><br /><img src='http://i310.photobucket.com/albums/kk405/brglotus/sturmTiger.jpg' class='bbcode' alt=''  /><strong class='bbcode bold'>Before</strong><br /><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Okay Guys,What ya think ?, ive been welding for months now,<br />Is My Tank allowed to fight ? :-).<br />Please Leave me some comments Below,<br />Click on Comments below,Bottom right</strong></span></CENTER><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Canna</dc:creator>
<pubDate>Thu, 07 Jul 2011 22:47:15 +0100</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.18.1</guid>
</item>

<item>
<title>Battle for Berlin RO - Campaign</title>
<link>http://spearheaddivision.com/news.php?item.16.1</link>
<description><![CDATA[Need to regroup SPEARHEAD DIVISION!]]></description>
<content:encoded><![CDATA[Mother Russia needs our help to finish off the Intruders!<br /><br />SIGNUPS WILL START TODAY!!!!<br /><br /><img src='http://i310.photobucket.com/albums/kk405/brglotus/b66d3410.jpg' class='bbcode' alt=''  /><br /><br />The 2.SS/305 ID and the 506th PIR are proud to bring you: Gotterdamerung ("Twilight of the Gods"), a campaign for Red Orchestra: Ost Front. <br /><br />The battle for Berlin is set to start, as Russian forces stream towards the German capital; the fighting will be some of the war's worst -- and would prove to be the final battle of the war. As an individual fighter or as a member of a unit, you may take part in the war's final urban brawl as either an Axis soldier - intent on fighting to the last- or a Soviet strelok, eager for revenge. <br /><br />We are now accepting any and all applications to "The Twilight of the Gods", please register yourself and your units on our forums today: http://twilightofthegods.forumotion.com/<br /><br />The Allied side is in desperate need of fighters, join today!<br /><br /><br />Quote:<br />Forwards comrades!<br /><br />Today we stand at the brink of <img src='http://spearheaddivision.com/images/emotes/Army/victory.png' alt='' style='vertical-align:middle; border:0' /> ! The fascist dogs are beaten and fallen<br />back to their last holdout. No more can they run from our righteous vengeance.<br />Remember your murdered brothers and sisters, the cruelty the Fascist invaders<br />showed our people and our homeland! They have raped, pillaged and plundered our motherland, now we stand <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> on the doorstep of their evil regime. Show no mercy, just like they showed no mercy to our glorious union!<br /><br />Under comrade Stalin's blessed gaze, let us take from the Nazis everything! No hesitation, no remorse, all failures to perform in battle will be punished with the severest consequences, bury the fascist hordes in the rubble of their own empire, liberate these lands into our socialist union!<br /><br />За Родину! За Сталина!<br />For the Motherland! For Stallin!<br /><br /><br /><br /><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Thu, 16 Jun 2011 19:20:23 +0100</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.16.1</guid>
</item>

<item>
<title>Darkest Hour News - DH 5.0 Released!!</title>
<link>http://spearheaddivision.com/news.php?item.15.1</link>
<description><![CDATA[The changes to me make the game great again....]]></description>
<content:encoded><![CDATA[<CENTER><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/5JIlYZ8ScYM&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/5JIlYZ8ScYM&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object></CENTER>--------------------------------------------------------------------------------------<br />Darkest Hour: Europe ‘44-’45<br />Version 5.0 Change Log<br />May, 2011<br /><br />Maps<br /><br />Additions<br /><br /><br />•Bridgehead<br />•Caen<br />•Cambes-en-Plaine<br />•Carentan Causeway<br />•Gran<br />•Hill 400<br />•Kommerscheidt<br />•Lutremange<br />•Poteau Ambush<br />•Simonskall<br />•Vieux Recon<br /><br />Changes<br /><br /><br />•Bois Jacques<br />◦Reduced round timer by 2 minutes.<br />◦Last Allied spawn moved closer to ‘Hill’ objective.<br />•Brecourt<br />◦Removed artillery crew and artillery officer roles.<br />•Dog Green<br />◦Removed German anti-tank role.<br />◦Sturmgewehr 44 removed from weapon selection.<br />◦Fixed issue with ‘Western Sandbank’ objective that <img src='http://spearheaddivision.com/images/emotes/Army/mad.png' alt='' style='vertical-align:middle; border:0' /> e it incredibly difficult to capture.<br />◦Reduced intensity of random artillery on the beach.<br />◦Increased the amount and density of beach obstacles.<br />◦German resupply areas are now placed in more tactical locations.<br />◦Fixed ‘Main Beachhead’ objective name.<br />◦Removed destroyed anti-tank guns from all bunkers.<br />•Foy<br />◦Removed German anti-tank role.<br />•Ginkel Heath<br />◦Reduced round timer by 3 minutes.<br />•Hill 108<br />◦Completely redesigned defensive perimeter, including the addition of wire obstacles and “real” minefields.<br />◦Objective has been redefined as “Destroy Flak Emplacements”.<br />◦Secondary ‘phase line’ objectives added to advance/withdraw spawn areas.<br />◦German reinforcement pool increased by 66%.<br />◦Time limit increased to 30 minutes.<br />◦Widened flanks and increased overall foliage density; all trees now “real”.<br />•Hürtgenwald<br />◦Flak 36 and Pak 40 guns no longer re-spawn when destroyed.<br />◦Pak bunker interior <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> dated.<br />◦Sherman M4A1 75 limited to 6 spawns.<br />◦Sherman M4A3E2 ‘Jumbo’ added with 2 spawns once the North or South bunker is captured.<br />•Juno<br />◦Allies limited to 4 Sherman DD tanks.<br />◦Removed Flak 36 facing the beach.<br />•La Chapelle<br />◦German anti-tank units now receive Panzerfausts instead of Panzerschrecks.<br />◦Added German mortar pit behind church.<br />◦Added German anti-tank dugout near North Village.<br />•Noville<br />◦Added more cover to eastern town approach.<br />◦Increased Allied reinforcements.<br />•Raids<br />◦British now receive 2 Cromwell tanks limited to 3 spawns each.<br />◦German StuG III G limited to 4 spawns.<br />•Stoumont<br />◦German anti-tank units now receive Panzerfausts instead of Panzerschreck<br />◦Germans now receive a “Sniper” role<br />◦US now receive a “Sniper” role<br />•Wacht am Rhein<br />◦US forces now receive Jackson tanks.<br />◦US forces now receive M4A3 Sherman 75mm &amp; 76mm.<br />◦German forces now receive StuH 42.<br />◦German forces now receive Jagdpanzer IV l/70.<br />◦German forces now receive a Funktrupp (radioman) role.<br />◦Removed Jeep &amp; Kübelwagen.<br />◦Reduced amount of German heavy tanks in first and second spawn.<br /><br />Miscellaneous<br /><br /><br />•Unified naming convention for maps with spaces in the name.<br />•All official maps now have more more historically accurate role allocations.<br />•Most resupply areas are now team specific.<br /><br />Gameplay<br /><br />Additions<br /><br /><br />•Players can catch fire from nearby exploding vehicles and world fires.<br />•Non-mortar operators carry one ammunition resupply for mortars.<br />•Players shot in the legs or feet while sprinting will fall on the ground.<br />•Players shot in the chest will have their stamina dropped to 0.<br />•Players that sustain falling damage will fall on the ground and drop their weapon.<br />•Mobile Deploy Vehicles added.<br />◦Can be driven only by squad leaders.<br />◦Can be deployed to as long as the vehicle is not in a capture area or near enemies.<br />•Added mapping variables which can disable armor crews and players in vehicles to count towards capturing objectives. Most maps now have this functionality activated.<br />•Mortar operators, mortar observers and reconnaissance crewmen can have separate spawn areas.<br />•Players can pick <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' />  enemy grenades from enemy resupply points.<br /><br />Changes<br /><br /><br />•Default field of view reduced from 85 to 72.<br />•Colored smoke grenades no longer mark rally points.<br />•Machine-gunners can no longer resupply others with machine-gun ammunition.<br />•Anti-tank infantry can no longer resupply others with anti-tank rockets.<br />•Players can only carry one anti-tank and machine-gun resupply.<br />•Maximum roles increased from 10 to 16 per team.<br />•New win music for both sides.<br /><br />HUD<br /><br />Additions<br /><br /><br />•New hint messages for many features that do not exist in Red Orchestra (mortars, mantling, vehicle features, etc.)<br />•Death messages can be disabled from the HUD tab in the Configuration page.<br />•Voice icon displays above nearby players’ heads when using their microphone.<br />•Voice Icon can be enabled or disabled from the HUD tab in the Configuration page.<br /><br />Changes<br /><br /><br />•Reinforcement count now displays the actual number of reinforcements left rather than a percentage.<br />•You can no longer see the enemy’s reinforcement levels.<br />•Death messages are delayed by 5 seconds and fade-in instead of appearing instantaneously.<br /><br />Vehicles<br /><br />Additions<br /><br /><br />•Allies<br /><br />◦Sherman M4A3E2 ‘Jumbo’<br />◦GMC 2.5 Ton Truck<br />◦Sherman M4A3 (75 mm)W<br />◦Sherman M4A3 (76 mm)W<br />◦M-8 Greyhound<br />◦M-18 Hellcat<br />•Axis<br /><br />◦Jagdtiger (Jagdpanzer VI Ausf. B)<br />◦Marder III Ausf. M<br />◦SdKfz 234/1<br />◦SdKfz 234/2 "Puma"<br />◦Jagdpanzer IV Ausf F (L/48)<br />◦Jagdpanzer IV Ausf J (L/70)<br />◦StuH 42<br /><br />Changes<br /><br /><br />•Allies<br /><br />◦Sherman M4A1 skins <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> dated.<br />◦Replaced M5A1 Stuart engine sounds.<br />◦Replaced vehicle borne .30 cal machinegun sound effects<br />◦Added HE shells to US 57mm anti-tank gun.<br />◦Added HE shells to M5A1 Stuart.<br />◦Removed smoke shells from M5A1 Stuart (no 37mm smoke shell existed)<br />◦Bren carrier now actually carries a Bren gun.<br />◦Fixed Achilles driver’s position texture issue.<br />◦Optimized texture assignments for Firefly and Sherman M4A1 75.<br />•Axis<br />◦Completely revised Panzer IV Ausf. H and J exterior and interior models<br />◦Completely revised Panzer III Ausf. M &amp; N exterior and interior models<br />◦Completely revised Stug III G early and late exterior model<br />◦Substantial revisions to King Tiger exterior and interior models<br />◦Increased damage radius of Panzer III N and Panzer IV HEAT rounds.<br />◦Added green, gray, and snow versions of the Flak 36<br /><br />Miscellaneous Features &amp; Changes<br /><br /><br />•Vehicle Engines can be turned on and off using the “primary fire” button.<br />•Powered turrets forced into manual mode if vehicle engine is destroyed or switched off. <br />•Penetration code completely revamped to account for the individual slope effects of APC/APCBC, HVAP/APCR, APDS, and HEAT.<br />•Turret component damage system now working completely<br />•Point scoring system added for killing vehicles.<br />•Reviewed all shell penetration and ballistics data and corrected as necessary.<br />•Opel Blitz, GMC 2.5 Ton Truck, and Bren carrier now act as mobile resupply points to infantry and armor.<br />•British APDS shell spead is now randomly enabled; max spread reduced by half from current.<br />•Chance of shell shatter at certain velocities for 76mm and 37mm APC, as well as APDS, HVAP, and APCR.<br />•Fine tuned how vehicle reset times work (i.e. abandoned vehicles will no longer stay on the battlefield indefinitely but respawn will not be called if crew members are still nearby).<br />•Top speed of wheeled vehicles reduced to top safe off road rating.<br />•Added camera shake and blur for shell hits/penetrations to vehicles.<br />•Reduced radius that engine on/off sounds can be heard.<br />•Revamped gunsight reticles for: Achilles, Wolverine, Sherman 75, Sherman 76, Flak 36, and US 57mm anti-tank gun.<br />•Wheeled vehicles can no longer be captured by opposing forces.<br />•Reduced chance that rear penetrations will reach the crew area of tanks.<br />•Turret penetrations now have a chance of detonating tanks.<br />•Increased brightness of tank shell tracers.<br />•Added unique death messages for each tank and anti-tank gun shell type.<br />•Added chance of sabotage to anti-tank guns. <br />•Revised high-explosive round penetration tables.<br />•Substantially reduced view shake when anti-tank guns and tanks fire their main guns.<br />•Increased vehicle recoil when main gun fires (aka “gun jump”).<br />•Removed view shake from tank co-axial machineguns.<br />•Reduced view shake on bow machine-guns.<br />•Improved artwork for some tank shell HUD elements.<br />•Reduced anti-tank gun traverse speeds.<br />•Offsets of German bow MG optics are correct (now off to the left instead of on top).<br />•Various improvements to the M3A1 mounted .30 cal.<br />•Added winter skin variants for nearly all vehicles.<br /><br />Infantry Weapons<br /><br />Additions<br /><br /><br />•German Kurz 8cm Granatwerfer 42.<br />•American M2 60mm Mortar.<br /><br />Changes<br /><br /><br />•Decreased field of view when iron-sighted with most weapons.<br />•Adjusted penetration values of portable anti-tank weaponry.<br />•Adjusted flight time of Panzerfaust 60 warhead.<br />•Gewehr 43’s recoil and spread reduced.<br />•Gewehr 43’s firing sound replaced.<br />•B.A.R. recoil increased.<br />•PIAT can no longer be fired from the hip.<br />•PIAT can no longer reload while prone.<br />•Fixed grammatical errors in infantry anti-tank notification messages.<br />•Sturmgewehr 44 recoil increased.<br />•Maschinenpistole 40 rate of fire slightly increased.<br />•Effective range of portable anti-tank weapons decreased.<br />•Maschinengewehr 42 and Browning M1919A4 .30 Caliber spread reduced.<br />•Vision blur when firing the Browning M1919A4 .30 Caliber reduced.<br />•Maschinengewehr 34 now start with 7 drum magazines instead of 4.<br />•Maschinengewehr 34 is now resupplied with 2 drum magazines instead of 1.<br />•Maschinengewehr 42 and Browning M1919A4 .30 Caliber start with 3 ammunition belts instead of 2.<br />•All machine-guns take longer to overheat.<br />•Significantly reduced recoil of bipod-deployed weapons.<br />•Default amount of concealment and colored smoke grenades that can be carried reduced from 2 to 1.<br />•Inventory slot numbers adjusted for heavy weapons.<br />•Machine-gunners can no longer resupply other machine-guns.<br />•Anti-tank units can no longer resupply others’ anti-tank weapons.<br />•Machine-guns can no longer be deployed while moving.<br />•Most weapons adjusted ballistic coefficients and muzzle velocities to better reflect real-world values.<br /><br />Roles<br /><br />Additions<br /><br /><br />•United States<br /><br />◦Corporal<br />Equipped like a standard rifleman with one concealment smoke grenade.<br />•Germany<br />◦Fireteam Leader<br />Equipped like a Squad Leader without smoke grenades.<br />◦Radio Operator<br />Same functionality as American and Commonwealth radio operators.<br />•Commonwealth<br />◦Lance Corporal<br />◦Equipped like a Corporal without a colored smoke grenade.<br />•Universal<br />◦Mortar Operator<br />Lightly equipped, carries and operates mortars.<br />◦Mortar Observer<br />Equipped like a rifleman. Marks targets for mortar operator.<br /><br />Changes<br /><br /><br />•Officer role replaced with Artillery Officer role. The Artillery Officer is equipped as a rifleman but has the ability to call in off-map artillery.<br />•Anti-tank roles now carry 1 concealment smoke grenade.<br />•Combat engineer roles now carry 1 concealment smoke grenade.<br />•Maximum amount of colored smoke grenades able to be carried reduced to 1.<br />•Colored smoke grenades can not be discarded and do not drop off of <img src='http://spearheaddivision.com/images/emotes/Army/dead.png' alt='' style='vertical-align:middle; border:0' />  bodies.<br />•All airborne units are now equipped with pistols.<br />•Commonwealth Sniper roles are now equipped with 1 fragmentation grenade.<br />•German “semi-automatic rifleman” role now obsolete; a warning will appear when compiling a map that uses them.<br /><br />Miscellaneous<br /><br /><br />•All role descriptions have been rewritten.<br />•Nearly all roles have had their equipment load-outs modified.<br /><br />Bug Fixes<br /><br /><br />•Fixed bug that prevented tanks from burning down to death if the entire crew bailed out.<br />•Fixed bug where tanks would prematurely detonate when commander exited through burning turret hatch.<br />•Fixed bug that allowed non-penetrating vehicle hits to start fires (also know as the “fire bug”)<br />•Flak 36 gunner can now be killed.<br />•Fixed a rare mantling bug that could cause a player to float through the air or fall through the map under certain circumstances.<br />•Fixed bug where Panzerfaust 60 could not fire more than 30 meters during online play<br />•Fixed missing animations when jumping and falling while unarmed.<br />•Panzerschreck now displays proper message when attempting to reload while prone.<br />•Fixed commander's hit box on M10 Wolverine, Achilles and M36 Jackson. You can no longer shoot them with small arms through the side of turret.<br />•Grenades and satchels are now oriented correctly when they come to rest on the ground.<br />•Players can now carry all 3 types of grenades instead of 2.<br />•Fixed an exploit where players could sprint backwards at forward sprinting speed.<br />•Players manning anti-tank guns are no longer immune to small arms fire.<br />•Switching from a deployed set of binoculars will properly un-deploy the binoculars and reset your player’s walking speed.<br />•‘Mantis’ wrists on <img src='http://spearheaddivision.com/images/emotes/Army/dead.png' alt='' style='vertical-align:middle; border:0' />  player rag-dolls eliminated.<br />•Fixed specific German sniper player model that would freeze in place when killed. Also known as the ‘zombie’ bug.<br />•Fixed issue where machine-gunners that were player resupplied would continue to be marked as ‘needing resupply’ even with full ammunition.<br />•Fixed issue where machine-guns would fire on the client side and overheat, but no actual bullets would be fired.<br />•Fixed some discrepancies regarding machine gun tracer effects.<br /><br /><br /><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Sat, 07 May 2011 12:53:31 +0100</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.15.1</guid>
</item>

<item>
<title>New RO Mod - Revenge of Turul</title>
<link>http://spearheaddivision.com/news.php?item.13.1</link>
<description><![CDATA[The realease date of the mod is on the 06.11.2010, download and 2 official gameservers are ready until 12 o clock cet. Downloadlink and gameserver IP's here on the page and on http://pzdf-clan.de/plus153/ , German RO com.<br />You can watch our releasetrailer until now to take a look on the <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> coming things...<br /><br /><br /><br />You'll find the gameserver IP's at the end of the releasetrailer and many leading RO pages.<br />We hope you all enjoy our little mod, plz think about that we're only a very small team without <img src='http://spearheaddivision.com/images/emotes/Army/special.png' alt='' style='vertical-align:middle; border:0' /> ists like the other mods for RO, we need your feedback to make it better and better...<br />Be so kind to post your suggestions, <img src='http://spearheaddivision.com/images/emotes/Army/idea.png' alt='' style='vertical-align:middle; border:0' /> s and everything else here on the page, thx for your help!<br />Have fun and enjoy it!<br /><br />Official server-ips: 93.186.192.103:7757 and 93.186.192.103:6656<br /><br />Best regards<br /><br />Your Turul Modteam<br /><br /><a class='bbcode' href='http://pzdf-clan.de/turul/index.php?page=Portal<br />' rel='external' ><span style='color:#ccff00'>Website</span></a><br />]]></description>
<content:encoded><![CDATA[The realease date of the mod is on the 06.11.2010, download and 2 official gameservers are ready until 12 o clock cet. Downloadlink and gameserver IP's here on the page and on http://pzdf-clan.de/plus153/ , German RO com.<br />You can watch our releasetrailer until now to take a look on the <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> coming things...<br /><br /><br /><br />You'll find the gameserver IP's at the end of the releasetrailer and many leading RO pages.<br />We hope you all enjoy our little mod, plz think about that we're only a very small team without <img src='http://spearheaddivision.com/images/emotes/Army/special.png' alt='' style='vertical-align:middle; border:0' /> ists like the other mods for RO, we need your feedback to make it better and better...<br />Be so kind to post your suggestions, <img src='http://spearheaddivision.com/images/emotes/Army/idea.png' alt='' style='vertical-align:middle; border:0' /> s and everything else here on the page, thx for your help!<br />Have fun and enjoy it!<br /><br />Official server-ips: 93.186.192.103:7757 and 93.186.192.103:6656<br /><br />Best regards<br /><br />Your Turul Modteam<br /><br /><a class='bbcode' href='http://pzdf-clan.de/turul/index.php?page=Portal<br />' rel='external' ><span style='color:#ccff00'>Website</span></a><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Tue, 02 Nov 2010 07:35:21 +0000</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.13.1</guid>
</item>

<item>
<title>Invasion44 mod for ARMAII</title>
<link>http://spearheaddivision.com/news.php?item.12.1</link>
<description><![CDATA[Invasion 1944 released for ArmA2!<br />By Jojimbo on Friday, October 29 2010, 19:05 - ArmA2 <br /><br />FULL RELEASE IS OUT!!!!<br /><br /><CENTER><iframe width="560" height="349" src="http://www.youtube.com/embed/V8P8BmciDZo" frameborder="0" allowfullscreen></iframe></CENTER><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/newspost01.jpg' class='bbcode' alt=''  /></CENTER>The team here at Invasion 1944 is so exited to bring you news of our much anticipated ArmA2 release!<br /><br /><br />- Requirements -<br />ARMA2 v1.07<br />ARMA2 Beta Patch 72588<br />Inv44 Patch v2.1<br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/newspost02.jpg' class='bbcode' alt=''  /></CENTER>- Operation Arrowhead / Combined Operations Support -<br />Although the modification will load with Combined Operations it has not been optimised fully and therefore at this time we cannot fully support it. We hope to shift development over to Combined Operations with our first patch so full support is coming!<br />Operation Arrowhead (standalone) will remain unsupported due to our use of base ARMA2 units. The modification may work but we have not tested the standalone version at all.<br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/newspost03.jpg' class='bbcode' alt=''  /></CENTER>- Content -<br />Here's a brief summary of what is included in version 2.0. Be sure to check the classlist.txt for a full list of units objects weapons and ammunition:<br /><br />Soldiers<br /><br />German, British and US ground forces - (Heer and FsJ for the Germans), (British Commandos), and (Army and Rangers for the Americans).<br />15+ infantry weapons<br />Vehicles<br /><br />20+ German vehicles - including tanks, recon vehicles and troop carriers.<br />10+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft.<br />Aircraft<br /><br />P-51, C47 &amp; Bf109<br />Amphibious<br /><br />LCM and LCVP landing craft<br />Missions<br /><br />7 MP Missions<br />5 SP Missions<br />Soundtrack<br /><br />Over 30 minutes of original music by SFG<br />Other<br /><br />Ambient Environment objects - ships and aircraft for atmospheric purposes, not actually playable.<br />Ballistics coding<br /><br /><br /><br />- Download Below -<br />Download @ ArmedAssault.info (Size: 813MB) <br />http://www.armedassault.info/index.php?game=1&cat=addons&id=1576<br /><br />Download @ HAVOC COMPANY (Size: 822MB)<br />http://www.havoc-company.com/downloads/invasion44V2.rar<br /><br />Thanks for the hosts!<br /><br /><br /><br /><br />- Changes from the ArmA1 release -<br />Several things were removed from this release because they were either causing problems that would have needlessly delayed a release, or could not be completed in time. Most prominent of these are the Waffen SS units, which were causing crashes. They will be added  back in a "Waffen SS" DLC package later on along with other content. Other things that could not be included right now will be either reintroduced in the DLC, or in a patch. The original single-player campaign was removed since it proved hard to port to ARMA2. It has been replaced by several MP missions, most notably "D-Day" and "D+1".<br /><br /><br />- Known issues -<br />Most of the bugs (80-90%) in this release are graphical bugs and RPT errors. We are aware of many of these bugs, and do intend to fix them in the next release. However if you do find any, or just want to give us some feedback, please visit our forums. You can also use our Dev-Heaven site to report bugs and issues directly to the team:<br /><br />http://ofp.gamepark.cz/invasion1944/public/index.php?board=23.0<br />http://dev-heaven.net/projects/inv44/<br /><br /><br /><br /><br /><br /><br />- Contacting us -<br />We can be contacted on our forums (http://ofp.gamepark.cz/invasion1944/public/) for help on getting this release to run in ArmA2.<br /><br />Invasion 1944- 2010<br />http://invasion1944.info<br /><br />ArmA1 | M4A3 VVSS 76mm DD exhaust<br />By Marcel on Tuesday, March 10 2009, 20:58 - ArmA1 <br /><br />The Sherman tank, <img src='http://spearheaddivision.com/images/emotes/Army/mad.png' alt='' style='vertical-align:middle; border:0' /> e by Marcel, was the most prominent US tank of WW2, used throughout Operation Overlord, and the advance through Normandy. <br /><br />Over 50.000 Sherman tanks were produced in all it's variants. The variants which we will be making are the M4A3 and M4A4 with 75mm, 76mm, and 105mm guns, which will include the Duplex Drive. Not as powerful as many of it's German counterparts, it relied on speed and strength of numbers to take on the Panzers. <br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/shermaningame06s.jpg' class='bbcode' alt=''  /></CENTER><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/shermaningame04s.jpg' class='bbcode' alt=''  /></CENTER><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/shermaningame05s.jpg' class='bbcode' alt=''  /></CENTER><br />]]></description>
<content:encoded><![CDATA[Invasion 1944 released for ArmA2!<br />By Jojimbo on Friday, October 29 2010, 19:05 - ArmA2 <br /><br />FULL RELEASE IS OUT!!!!<br /><br /><CENTER><iframe width="560" height="349" src="http://www.youtube.com/embed/V8P8BmciDZo" frameborder="0" allowfullscreen></iframe></CENTER><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/newspost01.jpg' class='bbcode' alt=''  /></CENTER>The team here at Invasion 1944 is so exited to bring you news of our much anticipated ArmA2 release!<br /><br /><br />- Requirements -<br />ARMA2 v1.07<br />ARMA2 Beta Patch 72588<br />Inv44 Patch v2.1<br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/newspost02.jpg' class='bbcode' alt=''  /></CENTER>- Operation Arrowhead / Combined Operations Support -<br />Although the modification will load with Combined Operations it has not been optimised fully and therefore at this time we cannot fully support it. We hope to shift development over to Combined Operations with our first patch so full support is coming!<br />Operation Arrowhead (standalone) will remain unsupported due to our use of base ARMA2 units. The modification may work but we have not tested the standalone version at all.<br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/newspost03.jpg' class='bbcode' alt=''  /></CENTER>- Content -<br />Here's a brief summary of what is included in version 2.0. Be sure to check the classlist.txt for a full list of units objects weapons and ammunition:<br /><br />Soldiers<br /><br />German, British and US ground forces - (Heer and FsJ for the Germans), (British Commandos), and (Army and Rangers for the Americans).<br />15+ infantry weapons<br />Vehicles<br /><br />20+ German vehicles - including tanks, recon vehicles and troop carriers.<br />10+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft.<br />Aircraft<br /><br />P-51, C47 &amp; Bf109<br />Amphibious<br /><br />LCM and LCVP landing craft<br />Missions<br /><br />7 MP Missions<br />5 SP Missions<br />Soundtrack<br /><br />Over 30 minutes of original music by SFG<br />Other<br /><br />Ambient Environment objects - ships and aircraft for atmospheric purposes, not actually playable.<br />Ballistics coding<br /><br /><br /><br />- Download Below -<br />Download @ ArmedAssault.info (Size: 813MB) <br />http://www.armedassault.info/index.php?game=1&cat=addons&id=1576<br /><br />Download @ HAVOC COMPANY (Size: 822MB)<br />http://www.havoc-company.com/downloads/invasion44V2.rar<br /><br />Thanks for the hosts!<br /><br /><br /><br /><br />- Changes from the ArmA1 release -<br />Several things were removed from this release because they were either causing problems that would have needlessly delayed a release, or could not be completed in time. Most prominent of these are the Waffen SS units, which were causing crashes. They will be added  back in a "Waffen SS" DLC package later on along with other content. Other things that could not be included right now will be either reintroduced in the DLC, or in a patch. The original single-player campaign was removed since it proved hard to port to ARMA2. It has been replaced by several MP missions, most notably "D-Day" and "D+1".<br /><br /><br />- Known issues -<br />Most of the bugs (80-90%) in this release are graphical bugs and RPT errors. We are aware of many of these bugs, and do intend to fix them in the next release. However if you do find any, or just want to give us some feedback, please visit our forums. You can also use our Dev-Heaven site to report bugs and issues directly to the team:<br /><br />http://ofp.gamepark.cz/invasion1944/public/index.php?board=23.0<br />http://dev-heaven.net/projects/inv44/<br /><br /><br /><br /><br /><br /><br />- Contacting us -<br />We can be contacted on our forums (http://ofp.gamepark.cz/invasion1944/public/) for help on getting this release to run in ArmA2.<br /><br />Invasion 1944- 2010<br />http://invasion1944.info<br /><br />ArmA1 | M4A3 VVSS 76mm DD exhaust<br />By Marcel on Tuesday, March 10 2009, 20:58 - ArmA1 <br /><br />The Sherman tank, <img src='http://spearheaddivision.com/images/emotes/Army/mad.png' alt='' style='vertical-align:middle; border:0' /> e by Marcel, was the most prominent US tank of WW2, used throughout Operation Overlord, and the advance through Normandy. <br /><br />Over 50.000 Sherman tanks were produced in all it's variants. The variants which we will be making are the M4A3 and M4A4 with 75mm, 76mm, and 105mm guns, which will include the Duplex Drive. Not as powerful as many of it's German counterparts, it relied on speed and strength of numbers to take on the Panzers. <br /><br /><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/shermaningame06s.jpg' class='bbcode' alt=''  /></CENTER><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/shermaningame04s.jpg' class='bbcode' alt=''  /></CENTER><CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/shermaningame05s.jpg' class='bbcode' alt=''  /></CENTER><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Sat, 30 Oct 2010 08:26:30 +0100</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.12.1</guid>
</item>

<item>
<title>SHD Tournament 3</title>
<link>http://spearheaddivision.com/news.php?item.8.1</link>
<description><![CDATA[Starting Every Sunday @ 2pm Eastern / 7pm GMT]]></description>
<content:encoded><![CDATA[<CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/SHD_Tournament.jpg' class='bbcode' alt=''  /></CENTER><em class='bbcode italic'><strong class='bbcode bold'>UPDATED:</strong></em><br />The SHD Tournament was so much fun the first time I've decided to bring it back and in a new fashion. The 2nd Time got interupted so this time we are starting new. <br /><br /><span style='color:#cccc00'>*</span>This will be an "Individual" Ladder where each player tries to move <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' />  the ladder to be number 1. Each player must still work as a team as each member will get 3 points for winning, 1 point for draw, 0 points for loss added to their "Kill" points score. <br /><br />Go to the "Event" and you should be signed <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> , if not just click "Join Event". You must sign <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' />  to collect the points and awards. I will not be able to assign members points/awards if they have not signed <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' /> .<br /><br /><span style='color:#ffcc00'>*I thought we could try this so that way players can join any team that needs players.</span><br />Thank you,<br /><br />Metal<br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Sun, 17 Oct 2010 09:13:52 +0100</pubDate>
<guid isPermaLink="true">http://spearheaddivision.com/news.php?item.8.1</guid>
</item>

<item>
<title>Red Orchestra: Heroes of Stalingrad: Vehicles</title>
<link>http://spearheaddivision.com/news.php?item.10.1</link>
<description><![CDATA[<CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/red6.jpg' class='bbcode' alt=''  /></CENTER>Beyond this we have added a whole new level of functionality and interaction to the tanks. The first thing that we’ve done is what we call a virtual interior. The player can actually look around in the interior and very easily interact with the interior. Want to look out of a view slit, just look at the slit and press a button. Want to stick your head out of the hatch, look <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' />  and press a button. It is all very streamlined and allows the player to do a lot of things but very simply. We’re actual giving players very near to a tank simulation’s level of functionality, but streamlined so it is easy to use and accessible. Speaking of view, one of the things we discovered after we shipped the original Red Orchestra was that while the view inside a tank is somewhat limited, there are a LOT of view ports, view slits, and periscopes that the tank crew had at their disposal to get a better view of what is happening outside of the tank. So for ROHOS we have added the ability to very easily interact with any of these and get a better view of the situation. <br /><br />Another area which we’ve greatly expanded on is the damage system. The original RO had a generalized damage system with just a few key damageable components. For ROHOS we’ve expanded this to include a very broad range of damageable components with accompanying gameplay effects. Things such as damaging optics, damaging the engine and transmission, damaging the turret rotation mechanism, hitting the fuel tank, drive sprocket, treads and more are now included. And now shots that penetrate the tank armor can hit the crewmembers inside. <br /><br />Canna edit @{ Trailer and signs of tank http://www.gametrailers.com/video/pax-10-red-orchestra/703872<br /><br />More at <a class='bbcode' href='http://www.rockpapershotgun.com/2010/09/02/red-orchestra-heroes-of-stalingrad-vehicles/#more-37710' rel='external' >RO:HOS Vehicals</a><br />]]></description>
<content:encoded><![CDATA[<CENTER><img src='http://i310.photobucket.com/albums/kk405/brglotus/red6.jpg' class='bbcode' alt=''  /></CENTER>Beyond this we have added a whole new level of functionality and interaction to the tanks. The first thing that we’ve done is what we call a virtual interior. The player can actually look around in the interior and very easily interact with the interior. Want to look out of a view slit, just look at the slit and press a button. Want to stick your head out of the hatch, look <img src='http://spearheaddivision.com/images/emotes/Army/thumbup.png' alt='' style='vertical-align:middle; border:0' />  and press a button. It is all very streamlined and allows the player to do a lot of things but very simply. We’re actual giving players very near to a tank simulation’s level of functionality, but streamlined so it is easy to use and accessible. Speaking of view, one of the things we discovered after we shipped the original Red Orchestra was that while the view inside a tank is somewhat limited, there are a LOT of view ports, view slits, and periscopes that the tank crew had at their disposal to get a better view of what is happening outside of the tank. So for ROHOS we have added the ability to very easily interact with any of these and get a better view of the situation. <br /><br />Another area which we’ve greatly expanded on is the damage system. The original RO had a generalized damage system with just a few key damageable components. For ROHOS we’ve expanded this to include a very broad range of damageable components with accompanying gameplay effects. Things such as damaging optics, damaging the engine and transmission, damaging the turret rotation mechanism, hitting the fuel tank, drive sprocket, treads and more are now included. And now shots that penetrate the tank armor can hit the crewmembers inside. <br /><br />Canna edit @{ Trailer and signs of tank http://www.gametrailers.com/video/pax-10-red-orchestra/703872<br /><br />More at <a class='bbcode' href='http://www.rockpapershotgun.com/2010/09/02/red-orchestra-heroes-of-stalingrad-vehicles/#more-37710' rel='external' >RO:HOS Vehicals</a><br />]]></content:encoded>
<category domain='http://spearheaddivision.com/news.php?cat.1'>Misc</category>
<dc:creator>{SHD}Metalbourne</dc:creator>
<pubDate>Thu, 02 Sep 2010 12:45:28 +0100</pubDate>
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